Drop the file
Open the editor, hit "Import 3D", drag your FBX file in (50 MB max).
Drag your .fbx file in - we turn it into an editable voxel.
Convert a FBX file to 32³ or 64³ voxels online, free. Automatic voxelization with palette quantization, animations kept when the format supports them. No install. Autodesk FBX, format animé courant pour Maya, 3ds Max, Unity et Unreal.
Open the editor, hit "Import 3D", drag your FBX file in (50 MB max).
Pick resolution (32³ by default), up axis, solid/hollow mode - a live preview updates.
Click "Convert and import". The voxel lands in the editor, ready to retouch.
Once retouched: export to animated GLB, to a pixel art sprite sheet, or publish to the gallery.
no intermediate Blender step.
Automatic palette quantization (targets 16-32 colors tuned for voxel pixel art).
pick your detail vs readability tradeoff.
Solid vs hollow mode for open meshes (handy on STL scans or rigged FBX).
Auto-detected up axis (Y-up Three.js, Z-up Blender) with manual override.
Once imported: edit voxel by voxel, add AI animations, export GLB or sprite sheet.
32³ is the sweet spot: enough detail to read the shape, compact enough to stay legible and game-ready. Use 64³ for complex models, 24³ or 16³ for a chunkier pixel look.
Yes, animations are imported when present in the source file. You can replay them in the editor or add more with the AI.
3D-to-voxel import is fully free. It costs zero credits. Credits are only used for AI generation (mesh, animations).
We also support VOX, OBJ, GLB, FBX, STL, DAE, 3DS, PLY, and a few extra Assimp formats (LWO, AC, B3D, X, MD2, MD3). If your format isn't listed, export it as OBJ or GLB from Blender - it'll go through.
Free, no install, browser-only.