VoxelSprites
Tool · 3D · Voxel · Converter

3D to voxel converter

Drop your 3D model - we turn it into an editable voxel.

Got a 3D model in GLB, OBJ, FBX, STL or VOX format? Drop it in, get an editable voxel back. The converter voxelizes the mesh, quantizes the palette down to a clean voxel-style range, preserves animations when the source has them, and lands the result straight in our online editor for retouching.


How it works

Drop, tweak, import.

01

Drop the file

Drag a GLB, OBJ, FBX, STL, VOX, DAE, 3DS or PLY file (max 50 MB) into the import dialog.

02

Set options

Pick resolution (32³ default), up-axis, solid vs hollow mode. Preview updates live.

03

Convert

Click "Convert and import". The voxelizer quantizes the palette and rasterizes the mesh into the chosen grid.

04

Edit or export

The voxel lands in the editor. Repaint, animate, retouch, then export to GLB or sprite sheet.


Features

Built to handle real 3D files.


Format guides

Per-format guides

See all format guides

Detailed how-to pages for each format - GLB, OBJ, FBX, STL, VOX, DAE, 3DS, PLY - including format-specific tips on animation handling, axis orientation, and palette settings.


FAQ

Common questions.

Which 3D file formats are supported?

GLB, glTF, OBJ, FBX, DAE (COLLADA), 3DS, PLY, STL, VOX (MagicaVoxel), and a few extras handled by Assimp (LWO, AC, B3D, X, MD2, MD3). Maximum file size is 50 MB. If your format is not in the list, export it as OBJ or GLB from Blender first.

Does the converter preserve animations?

Yes for animated formats (GLB, glTF, FBX, DAE) - the source animations are imported. For static formats (OBJ, STL, PLY, 3DS) you can add animations afterwards with the AI generator or by editing frames manually.

What output resolution can I pick?

You choose between 24³, 32³, 48³, and 64³. 32³ is the recommended sweet spot - enough detail to read the shape, compact enough to stay legible. Use 64³ for complex models or 24³ for a chunky pixel-art look.

Does the conversion cost credits?

No - 3D-to-voxel import is fully free. Credits are only consumed by AI generation. You can import as many models as you want.

My imported model has weird proportions, why?

The "up axis" might be wrong. Three.js uses Y-up while Blender uses Z-up. The dialog has an axis override - toggle it if your model lies on the wrong face.

Can I edit the voxel after importing?

Yes - once imported, the model lands in the editor. You can repaint it, retouch voxel by voxel, add animations with the AI, or export it directly to GLB or pixel art sprite sheet.

Does AI animation work on imported models?

You can try, but the AI animation feature ("Add animation") is trained on AI-generated voxels. On imported models, results are sometimes broken - proportions get distorted or animations look off. Manual frame editing is more reliable for imported assets.


Other tools

Per-format pages.


Get started

Drop your file, get a voxel.

Free, no install, no signup needed for a first try.