Drop the file
Open the editor, hit "Import 3D", drag your 3DS file in (50 MB max).
Drag your .3ds file in - we turn it into an editable voxel.
Convert a 3DS file to 32³ or 64³ voxels online, free. Automatic voxelization with palette quantization, animations kept when the format supports them. No install. Autodesk 3D Studio, ancien format binaire encore courant pour les assets retro.
Open the editor, hit "Import 3D", drag your 3DS file in (50 MB max).
Pick resolution (32³ by default), up axis, solid/hollow mode - a live preview updates.
Click "Convert and import". The voxel lands in the editor, ready to retouch.
Once retouched: export to animated GLB, to a pixel art sprite sheet, or publish to the gallery.
no intermediate Blender step.
Automatic palette quantization (targets 16-32 colors tuned for voxel pixel art).
pick your detail vs readability tradeoff.
Solid vs hollow mode for open meshes (handy on STL scans or rigged FBX).
Auto-detected up axis (Y-up Three.js, Z-up Blender) with manual override.
Once imported: edit voxel by voxel, add AI animations, export GLB or sprite sheet.
32³ is the sweet spot: enough detail to read the shape, compact enough to stay legible and game-ready. Use 64³ for complex models, 24³ or 16³ for a chunkier pixel look.
No - 3DS is a static mesh format. You can add animations later in the editor with the AI generator, or animate manually frame by frame.
3D-to-voxel import is fully free. It costs zero credits. Credits are only used for AI generation (mesh, animations).
We also support VOX, OBJ, GLB, FBX, STL, DAE, 3DS, PLY, and a few extra Assimp formats (LWO, AC, B3D, X, MD2, MD3). If your format isn't listed, export it as OBJ or GLB from Blender - it'll go through.
Free, no install, browser-only.