VoxelSprites
Tool · Editor · 3D · Voxel

Online voxel editor

A full 3D voxel editor - runs in your browser.

A complete voxel editor in the browser. Build models from scratch with proper drawing tools, animate frame by frame, and export to game-ready GLB or pixel art sprite sheet. WebGL via Three.js, no install, autosaved in your browser. Pair it with the AI generator if you want a head start instead of starting from a blank grid.


How it works

Open, build, export.

01

Open the editor

Click "Launch the editor". A 64³ grid loads in the browser, instantly. Nothing to install.

02

Pick a tool

Box, Line, Paint, Place, Rect, Eyedropper, Voxel Fill, Remove. Each works in 3D with smart plane inference.

03

Build and animate

Lay down voxels, paint colors, add frames for animations. Undo/redo for everything. Camera orbit, zoom, fly mode.

04

Export

Animated GLB for 3D engines, pixel art sprite sheet for 2D engines. Or publish to the community gallery.


Features

A real editor, not a toy.


Examples

Browse community-built models.

Open the gallery

Every model in the gallery was built with this editor - sometimes from scratch, sometimes built on top of an AI starting point. Each one is downloadable, browsable in 3D, and exportable.


FAQ

Common questions.

Is the voxel editor free?

Yes. The full editor - every drawing tool, undo/redo, the camera, GLB and sprite sheet export - is free. Credits are only used by the AI generation features (text-to-voxel, add animation), not by manual editing.

Do I need to install anything?

No. The editor runs entirely in the browser using WebGL via Three.js. Works on Chrome, Firefox, Safari, Edge. No download, no plugin, no Blender, no MagicaVoxel.

What grid size does it support?

The editor uses a 64×64×64 grid. AI-generated content targets 32×32×32 by default but the canvas is large enough to scale up. Imported 3D models can fill the full 64³ box.

Which drawing tools are included?

Box, Line, Paint, Place, Rect, Eyedropper, Voxel Fill, Remove. Each works in 3D - pick a tool, click in the scene, and place voxels along the inferred plane.

Can I animate frame by frame?

Yes. Animations are sequences of frames; you edit each frame directly in the editor with the same tools, then play back to verify timing. AI generation can also produce animations from a prompt.

How do I save my work?

Saves are persisted in localStorage automatically (no signup needed). With an account, you can also publish to the community gallery to keep them on the server.

Can I export the model?

Yes - animated GLB (glTF binary, ready for Three.js, Unity, Godot, Blender) or pixel art sprite sheet PNG (8 directions, 4 isos, top, bottom).


Other tools

Pair with another tool.


Get started

Open a fresh grid.

No signup, no install. Browser-only.