Open the editor
Click "Open the editor". A 64³ grid lands in your browser, instantly.
Import or build a voxel - export a .glb file ready for your 3D engine.
Convert a voxel to GLB (.glb) online, free. Greedy-meshed geometry to drop face counts, palette-only MeshBasicMaterial without texture, baked animations when the format supports them. Compatible with Three.js, Unity, Godot, Babylon.js, Blender. glTF binary modern format supported by Three.js, Babylon.js, Unity, Godot, Blender, Unreal.
Click "Open the editor". A 64³ grid lands in your browser, instantly.
Either drag-drop a .vox / .glb / .obj file (Import 3D), or hand-build with Box / Line / Paint tools.
Click Export in the top bar. Pick GLB and download the .glb file.
Drag-drop the .glb file into Three.js / Unity / Godot / Blender - the voxel appears with its animations.
no intermediate MagicaVoxel or Blender step.
Greedy-meshed geometry: 100k voxels become ~2-5k faces, ideal for real-time engines.
16-32 clean colors, no heavy texture to pack.
ready to replay.
Output compatible with Three.js, Babylon.js, Unity, Godot, Unreal and Blender.
Don't have a voxel yet? Drop a MagicaVoxel .vox file in, or pick one from the community gallery.
Very compact - around 10 KB for a typical 32³ voxel, a few dozen KB for a detailed 64³ one. The greedy mesher merges same-color adjacent voxels into boxes, so you pay in faces, not in voxels.
Yes - each animation (idle, walk, attack...) is baked as a distinct AnimationClip in the GLB file. You can replay them independently in your engine.
GLB export is fully free. No credit consumed, no watermark, no signup. Credits are only used for AI voxel generation (mesh + animations).
Yes - drag-drop the .vox into the editor (Import 3D), it opens, you click Export as GLB. No MagicaVoxel or Blender required.
The Blender workflow requires installing Blender, importing the .vox via a third-party plugin, baking materials, then exporting. Here you do everything in the browser in two clicks, no install.
Free, no install, browser-only.