VoxelSprites
Library · Sprite Sheets · Free

Free sprite sheets

Download animated pixel art sprite sheet PNGs - 8-direction, transparent, ready for your 2D engine.

Every sprite sheet is generated from 3D voxel models - crisp 1 voxel = 1 pixel look, multi-frame animations, 8 horizontal directions + isometric views. No watermark, no signup, no royalty.


Featured

Popular sprite sheets.


Why

Why our sprite sheets?


Engines

Compatible with your 2D engine.


FAQ

Common questions.

Are the sprite sheets really free?
Yes. Every sprite sheet PNG is free to download, no watermark, no signup, no royalty. Use them in personal projects, jam games and commercial projects.
What is the sprite sheet layout?
Regular grid - one row per animation, one column per frame. Default cell size is 64×64 px. The grid is uniform so engines slice it in one click (Unity Sprite Editor Grid by Cell Size, Godot SpriteFrames import, Phaser load.spritesheet).
How many directions per sprite?
8 horizontal directions (every 45°) for top-down games, OR 4 isometric views at 35.26° elevation for iso RPGs. Top and bottom views also available. Match your input vectors to the direction index and you have 8-way movement.
Do they work with Godot 4?
Yes - the PNG drops straight into AnimatedSprite2D or Sprite2D + Animation node. Frame layout matches Godot SpriteFrames conventions, transparent PNG with no premultiplied alpha.
Do they work with Unity 2D?
Yes - import as Sprite (2D and UI), set Sprite Mode = Multiple, Grid by Cell Size with cellSize = 64. Set Filter Mode = Point and Compression = None for the crispest pixel look.
Do they work with Phaser 3?
Yes - load with `this.load.spritesheet('hero', 'hero.png', { frameWidth: 64, frameHeight: 64 })`. Create animations with `this.anims.create({ key: 'walk', frames: this.anims.generateFrameNumbers('hero', { start: 0, end: 7 }) })`.
Can I generate my own sprite sheet?
Yes - either build a voxel in the editor and export, or generate one from an AI prompt. The sprite sheet is produced from the 3D source in the browser, no server-side render queue.

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